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AI Devops Engineer
We’re building a next-generation simulation platform at the intersection of real-time systems, distributed infrastructure, and interactive environments. The system dynamically provisions and manages infrastructure for a live runtime (VMs, agents, WebSockets).
We’re looking for someone who doesn’t separate development from operations responsible for keeping the system reliable in production, building installers, automating provisioning, and debugging issues across machines, networking, and services. This is hands-on, low-level work (Linux, networking, NGINX), without relying on managed platforms.
Responsibilities
- provision and manage VM lifecycle (DigitalOcean API, NVIDIA Thor, Unix)
- develop and maintain installers (machine bootstrap, service setup)
- configure and debug NGINX (TLS, routing, WebSockets)
- manage DNS and certificates
- monitor system state (health checks, agent status, free capacity)
- debug production issues (VMs, networking, processes)
- automate operations (scaling, recovery, cleanup)
Requirements
ability to diagnose infrastructure-level issues
very strong Linux / Unix (must-have)
experience running production systems
solid networking knowledge (DNS, TLS, proxies, routing)
scripting (bash / Python)
What We’re Building
Scorched Nebraska is a persistent simulation-driven world where:
- AI agents live, move, and make decisions
- the world evolves through systems rather than scripts
- players interact with infrastructure, resources, and survival mechanics
- the interface exposes a real simulation rather than a pre-authored level
The project blends ideas from:
- simulation games
- AI systems
- persistent online worlds
- procedural generation
- systems-driven gameplay
Our goal is to create a playable simulation platform that can grow into a much larger ecosystem.
Senior Gameplay Engineer (Python)
Role
Own core simulation systems that power the world.
You will help design and implement the logic that drives agents, resources, environments, and survival systems.
Responsibilities
- Implement gameplay systems in Python
- Design simulation mechanics and agent behaviors
- Build world state update pipelines
- Integrate gameplay logic with persistent world infrastructure
- Prototype and refine emergent gameplay loops
Ideal background
- Strong Python systems engineering
- Experience building game systems or simulations
- Interest in emergent gameplay
- Comfort working in experimental environments
Front-End Engineer (React)
Role
Own the player-facing interface layer of the world.
You will build the UI systems that allow players to explore, understand, and interact with a living simulation.
Responsibilities
- Build interactive UI using React
- Implement map systems and interaction layers
- Create gameplay overlays and HUD systems
- Develop debugging and visualization tools
- Work closely with gameplay engineers to expose simulation systems
Ideal background
- Strong React / TypeScript
- Experience with interactive visual systems
- Interest in simulation interfaces or tools
- Experience with WebGL or canvas is a plus
Junior Engineers
Role
Help build the systems that make the world playable.
Junior engineers will work closely with senior engineers to implement features, tools, and gameplay mechanics.
Responsibilities
- Implement gameplay and UI features
- Support debugging and testing
- Build tools and internal utilities
- Help ship new gameplay capabilities
- Contribute to simulation and interface systems
Ideal background
- Strong fundamentals in programming
- Curiosity and fast learning
- Interest in games, simulations, or AI systems
- Ability to work across multiple parts of a system
Why Join
This is an opportunity to help build something unusual.
Most games simulate only the parts the player sees.
Scorched Nebraska is built around a deeper idea: the world exists first, and gameplay emerges from it.
You will be working on:
- simulation architecture
- persistent worlds
- AI agents interacting with real environments
- experimental gameplay systems
- the foundations of a new kind of game platform
If you enjoy building systems where unexpected things can happen, you will likely find this project exciting.
Team Structure
We are building a small, focused founding team:
- Founder / technical direction
- Senior gameplay engineer
- Front-end engineer
- DevOps engineer
- Junior engineers
This structure allows rapid iteration while keeping the project highly technical.
How to Apply
Send:
- a short introduction
- links to projects or GitHub
- anything you have built that demonstrates systems thinking
to:
Include the role you are applying for in the subject line.

OpenGL Engineer — Scorched Nebraska
Location: Remote (global)
Type: Contract-to-hire / Ongoing Collaboration
Compensation: Competitive + creative upside
About Scorched Nebraska
Scorched Nebraska is a living simulation — a world rendered from memory, lattice, and light. Built on the Procedura Corp engine stack, it combines agent cognition, voxel lattices, and AI-driven narrative surfaces to create a persistent, evolving environment.
We are not using Unity. We are not using Unreal. We are building our own substrate, one bitstream and diff at a time.
Now we need an OpenGL engineer who can make this world visible.
Your Role
You will design and implement the graphics backbone of Scorched Nebraska.
Your first milestone:
- Build a low-poly lattice renderer in OpenGL.
- Translate voxel/BitStream data into real-time geometry and shader passes.
- Deliver a working pipeline that emphasizes clarity, speed, and style over fidelity.
Your long-term contributions:
- Evolve the renderer into more advanced effects (procedural shaders, atmospheric overlays, narrative distortion).
- Optimize frame updates from our diff-driven engine (DiffBall/DiffBatch).
- Collaborate with AI agents, narrative surfaces, and the simulation engine to turn raw lattice data into meaningful visuals.
- Explore creative rendering modes (e.g., shader-driven storytelling, glitch-aesthetics, memory-like distortions).
What We’re Looking For
- Deep knowledge of modern OpenGL (core profile) and GLSL.
- Experience with low-poly rendering, voxel graphics, or procedural pipelines.
- Comfort working outside conventional engines — this is bespoke architecture.
- Interest in experimental media, AI-driven systems, and simulation aesthetics.
Nice to have:
- Shader artistry (Shadertoy, demoscene, creative coding).
- Vulkan/Metal exposure.
- Familiarity with AI/LLM-integrated pipelines.
Why Join
- You’ll define the visual identity of Scorched Nebraska from the very first polygons.
- Work alongside a small, dedicated team building an engine from first principles.
- Freedom to experiment — both technically and creatively.
- Your work won’t just render a world — it will shape how agents, players, and stories experience it.
How to Apply
Send a short introduction, portfolio/demo links, and any relevant projects to:
📧 careers@scorchednebraska.com
If you’ve ever written an OpenGL pipeline from scratch, built a voxel renderer, or spent too much time on Shadertoy — we want to talk to you.
Executive Assistant to the CTO — Scorched Nebraska
Hybrid (New York, NY / Remote)
Full-Time | Procedura Corp
About Scorched Nebraska
Scorched Nebraska is a frontier world built by Procedura Corp — an ecosystem where technology, storytelling, and commerce collide.
We’re launching the next phase of the Scorched Nebraska universe: a live e-commerce platform connecting our world simulation, apparel line, and creative brand into one seamless experience.
If you love living at the intersection of tech, design, and narrative, this is your chance to help launch something extraordinary.
The Role
We’re looking for a highly organized, adaptable Executive Assistant to work directly with our CTO of Scorched Nebraska (and CEO of Procedura Corp).
You’ll be the connective force behind the brand’s upcoming e-commerce launch — supporting world-building operations, coordinating between creative and engineering teams, and ensuring everything runs on time and in sync.
This is a dynamic hybrid role that blends executive support, project coordination, and brand operations. You’ll help bridge the gap between vision and execution in one of the most creative tech environments out there.
What You’ll Do
- Manage schedules, communications, and day-to-day priorities for the CTO/CEO.
- Coordinate across product, engineering, and creative teams to keep the Scorched Nebraska e-commerce launch on track.
- Track product drops, inventory updates, and content pipelines across internal systems.
- Draft correspondence, briefs, and summaries for internal and partner communications.
- Support logistics for shoots, product packaging, and fulfillment vendors.
- Help prepare materials for investor, partner, and event presentations.
- Uphold the Scorched Nebraska voice and tone in external communications.
Who You Are
- 3–5 years of experience supporting senior leadership in a startup, creative tech, or e-commerce environment.
- Exceptional communicator — written, verbal, and visual.
- Deeply organized with strong multitasking and prioritization skills.
- Comfortable working across both technical and creative disciplines.
- Highly proactive, discreet, and resourceful.
- Passion for storytelling, design, and digital world-building is a plus.
Nice to Have
- Familiarity with commerce systems (Shopify, Square, custom APIs).
- Exposure to creative pipelines — photography, branding, product design.
- Comfort with Notion, Airtable, or project-tracking tools.
- Basic understanding of developer workflows or digital infrastructure.
What We Offer
- Competitive salary and performance bonuses.
- Flexible hybrid work with creative sessions in New York.
- Health, dental, and vision coverage.
- Early access to Scorched Nebraska product drops and events.
- Opportunity to grow with a brand shaping the intersection of AI, world design, and commerce.
How to Apply
Send your résumé to careers@scorchednebraska.com, a short note about why you’d like to join Scorched Nebraska, and (if applicable) links to any portfolios, launch projects, or creative work you’ve contributed to.

